Isopod Labs
Unannounced Xbox Live Arcade Title - Intern Environment Artist June 2008 – December 2008
- Work closely with the art director and level designer to achieve their vision
- Create environmental art using 3d Studio Max, Zbrush, and Photoshop
- Laid out and animated 2d cinematic sequences
Game Wizards - Mod Team
Dead Man’s Tales - Lead artist November 2008 – June 2009
Make Something Unreal – 2nd place winner
- Worked on pre-production to help develop the visual style
- Managed two art teams. In charge of creating models and textures and directing and mentoring other artists.
Boilerplate - Lead artist April 2008 September 2008
Make Something Unreal – 2nd place winner
- Help brainstorm game idea
- Help establish the look and feel of the game
- Build vehicle concepts
- Work with concept artists to refine vehicle ideas
- Lead a team of artists creating vehicles
- Direct gameplay video
Boilerplate Cinematic – Lead/ motion capture artist August 2008 – December 2008
- Help develop cinematic story and character traits
- Direct storyboard artist
- Direct motion capture actors
- Retopologized characters for animation
- Clean up motion capture data using Motion Analysis Evart 4.4
- Applied motion capture data onto characters
- Animate over motion capture data
- Legion - Character artist January 2008 – March 2008
- Work closely with the character lead and concept artist in creating their vision
- Create high/ low poly characters
- Create textures in Photoshop
Detox – Environment artist October 2007 - December 2007
- Modeled and textured environment assets for the control room and power plant level
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