Ryan Dao
22515 Ocean Ave. Apt. 16
Torrance, CA 90505
Dao.ryan@gmail.com
http://www.ryandao.com/
Objective: To be a dedicated, efficient, and valuable contributor to the company I work for while constantly expanding my skill set.
Skills & Applications:
- Photoshop - Hand painted/Photo source texturing and photo manipulation skills.
- 3D Studio Max - High/Low poly modeling skills.
- Maya - High/Low poly modeling skills.
- Zbrush - Organic and hard surface sculpting skills.
Experience:
Motion Logic Studios (freelance) - January 2013 - May 2013
- 3D Environment Artist - Unannounced iOS title
- Model, texture, and set dress low poly environments for mobile platform
Man Vs. Games (freelance) - January 2013 - March 2013
- 3D Environment Artist - Unannounced iOS title
- Model and texture stylized low poly environments for mobile platform
Game Mechanic Studios (contract) - May 2012 - January 2013
- 3D Environment Artist - Defiance (MMO)/Unannounced title
- Model and UV props and structures
- Terrain paint/sculpt and set dress environments using proprietary software
- Fully realize and compose environments based off concept art
PV Net (temporary) - February 2012 - May 2012
Man Vs. Games (freelance) - February 2012 - April 2012
- 3D Environment Artist - Amory Wars: Fall of the Keywork (mobile)
- Model and texture low poly environments for mobile platform
- Fully realize and compose environments based off concept art
Torn Banner Studios (freelance) - March 2010 - July 2011
- 3D Prop Artist - Chivalry: Medieval Warfare (PC)
- Create props and populate and set dress environments
Isopod Labs (Internship/temporary) - June 2008 - December 2008
- Intern Environment Artist - Unannounced Xbox Live Arcade TitleĀ
- Create environmental art and props
Education:
The Art Institute of California - Los Angeles
Bachelor of Science in Game Art & Design
June 2006 - September 2009
South High - Torrance, California 2002 - 2006
References upon request