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22515 Ocean Avenue, Apt.16
Torrance, California 90505
(310)910-2328
Dao.Ryan@Gmail.com
http://www.ryandao.com/index.html


Ryan Dao

OBJECTIVE

To be a dedicated and efficient worker constantly improving my skill set while being a valuable contributor to the company I work for.

 

Experience

Sherman The Alaskan Cow – June 2011 – Present

  • 3D Prop Artist
    • Model and texture low poly assets for mobile platform
    • Create tile textures
    • Hand paint textures

Minuteman Press - March 2011 - September 2011

  • Graphic Designer
    • Design and layout business cards, letterheads, stationary, folders, post cards, brochures, and flyers
    • Implement senior graphic designers direction and vision

Model House Holdings - April 2011 - June 2011

  • Freelance Photo Editor
    • Retouch glamour, stock, fashion, and pin-up photos

Torn Banner Studios - March 2010 - July 2011

  • Chivalry: Medieval Warfare - 3D Prop Artist
    • Create props and assets for various levels
    • Populate and set dress environment levels

Isopod Labs

  • Unannounced Xbox Live Arcade Title - Intern Environment Artist June 2008 - December 2008
    • Work closely with the art director and level designer to achieve their vision
    • Create environmental art using 3d Studio Max, Zbrush, and Photoshop
    • Laid out and animated 2d cinematic sequences

Game Wizards Mod Team - October 2007 - June 2009

  • Dead Man's Tales - Lead artist
    • Worked on pre-production to help develop the visual style
    • In charge of creating models and textures while mentoring other artists
  • Boilerplate - Lead artist April
    • Help establish the look and feel of the game
    • Lead a team of artists creating vehicles/assets
  • Legion - Character artist
    • Work closely with the character lead and concept artist  in creating their vision
    • Create high/ low poly characters
  • Detox - Environment artist
    • Modeled and textured environment assets for the control room and power plant level

Skills

Applications

  • 3D Studio Max - High/Low poly modeling skills.
  • Zbrush - Hard Surface and Organic sculpting skills.
  • Photoshop - Hand painted/Photo source texturing and photo retouching skills.
  • InDesign - Layout and typeset skills.
  • Illustrator - Layout and typeset skills.

 

 

Education

The Art Institute of California - Los Angeles
Bachelor of Science in Game Art & Design
June 2006 - September 2009

South High - Torrance, California
2002 - 2006

 

 

 

 

 

Copyright © 2012 Ryan Dao