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22515 Ocean Avenue, Apt.16
Torrance, California 90505
(310)910-2328

Dao.Ryan@Gmail.com
http://ryandao.com/

  



Ryan Dao

OBJECTIVE

 

To be an Associate 3D environment artist creating professional quality art, learning new skills and to be a valuable contributor to the company I work for.                 

Experience

 

Isopod Labs

Unannounced Xbox Live Arcade Title - Intern Environment Artist June 2008 – December 2008

  • Work closely with the art director and level designer to achieve their vision
  • Create environmental art using 3d Studio Max, Zbrush, and Photoshop
  • Laid out and animated 2d cinematic sequences

Game Wizards - Mod Team

Dead Man’s Tales - Lead artist November 2008 – June 2009

Make Something Unreal – 2nd place winner

  • Worked on pre-production to help develop the visual style
  • Managed two art teams. In charge of creating models and textures and directing and mentoring other artists.

Boilerplate - Lead artist April 2008 September 2008

Make Something Unreal – 2nd place winner

  • Help brainstorm game idea
  • Help establish the look and feel of the game
  • Build vehicle concepts
  • Work with concept artists to refine vehicle ideas
  • Lead a team of artists creating vehicles
  • Direct gameplay video

Boilerplate Cinematic – Lead/ motion capture artist August 2008 – December 2008

  • Help develop cinematic story and character traits
  • Direct storyboard artist
  • Direct motion capture actors
  • Retopologized characters for animation
  • Clean up motion capture data using Motion Analysis Evart 4.4
  • Applied motion capture data onto characters
  • Animate over motion capture data
  • Legion - Character artist January 2008 – March 2008
  • Work closely with the character lead and concept artist  in creating their vision
  • Create high/ low poly characters
  • Create textures in Photoshop

Detox –  Environment artist October 2007 - December 2007

  • Modeled and textured environment assets for the control room and power plant level

Skills

 

Applications

  • 3D Studio Max - Expert
  • Zbrush - Advanced
  • Xnormal – Familiar
  • Photoshop – Expert
  • Unreal 3 Engine - Familiar

 

Education

 

The Art Institute of California – Los Angeles
Bachelor of Science in Game Art & Design
June 2006 - September 2009

South High, Torrance, California
2002 - 2006

 

 

 

 

 

Copyright © 2009 Ryan Dao