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Venice

Credits:

Ryan Dao - Environment art, Shaders

Ryan Benno - Environment art, Shaders, Lighting

Patrick Loughman - Environment art, Shaders, Lighting, Matinee

Carlos Beltran - Environment art

What is it?: A team project created with friends

Rendered in: UT3

Concept: John Wallin Liberto

Software: 3D Studio Max, Zbrush, Photoshop, UT3 Editor

Duration: 180 hours

Responsibility: Environment artist

  • Modeled high/low poly assets
  • Textured assets
  • Created dirt & gaffiti decals
  • Adressed and fixed scale issues

This was a team project created with a few friends. It's based off a concept by John Wallin. We intially had a lot of problems the scale of our assets, so I spent a lot of time to get proportions and scale right between all our assets.

rbfinalVenice final shot 1

rbfinal2Venice final shot 2

statuehpStatue zbrush sculpt

rbstatuethumbStatue low poly

brbuildingBuilding01 low poly

brtilesModular wall pieces

shader1Shaders1

shaders2Shaders 2

shaders3Shaders3

rbtexturesTextures

Normals

 

 

Copyright © 2009 Ryan Dao