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Snake Statue This asset is inspired by a concept from the Art of Tomb Raider Volume 2 book. Base meshes were modeled in Maya then exported to Zbrush for high poly sculpting. Low poly optimization was done in Zbrush Maya. Unwrapping and normal/AO bakes were done in 3D Max. Materials, lighting and rendering done in UDK. Rendered in: UDK Software: Maya, 3D Studio Max, Zbrush, Photoshop, UDK
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Copyright © 2011 Ryan Dao |