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Rock Valley Rendered in: UDK Software: 3D Studio Max, xnormal, Photoshop, UDK This scene is rendered in UDK. All assets were sculpted in zbrush then baked onto low poly models through xnormal. Assets were textured with zbrush polypainting and photoshop. Everything was then imported to UDK for final scene composition and lighting. |
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Copyright © 2009 Ryan Dao |