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Rock Valley

Rendered in: UDK

Software: 3D Studio Max, xnormal, Photoshop, UDK

This scene is rendered in UDK. All assets were sculpted in zbrush then baked onto low poly models through xnormal. Assets were textured with zbrush polypainting and photoshop. Everything was then imported to UDK for final scene composition and lighting.

rock1

rockwires

rocklighting

rocktex

rockzbrush

 

 

 

 

     

 

 

Copyright © 2009 Ryan Dao